In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding one more edge to form a Hamiltonian cycle, and removing any edge from a Hamiltonian cycle produces a Hamiltonian path. Determining whether such paths and cycles exist in graphs (the Hamiltonian path problem and Hamiltonian cycle problem) are NP-complete.
Hamiltonian paths and cycles are named after William Rowan Hamilton who invented the icosian game, now also known as Hamilton's puzzle, which involves finding a Hamiltonian cycle in the edge graph of the dodecahedron. Hamilton solved this problem using the icosian calculus, an algebraic structure based on roots of unity with many similarities to the quaternions (also invented by Hamilton). This solution does not generalize to arbitrary graphs.
Despite being named after Hamilton, Hamiltonian cycles in polyhedra had also been studied a year earlier by Thomas Kirkman, who, in particular, gave an example of a polyhedron without Hamiltonian cycles. Even earlier, Hamiltonian cycles and paths in the knight's graph of the chessboard, the knight's tour, had been studied in the 9th century in Indian mathematics by Rudrata, and around the same time in Islamic mathematics by al-Adli ar-Rumi. In 18th century Europe, knight's tours were published by Abraham de Moivre and Leonhard Euler.
A Hamiltonian path or traceable path is a path that visits each vertex of the graph exactly once. A graph that contains a Hamiltonian path is called a traceable graph. A graph is Hamiltonian-connected if for every pair of vertices there is a Hamiltonian path between the two vertices.
A Hamiltonian cycle, Hamiltonian circuit, vertex tour or graph cycle is a cycle that visits each vertex exactly once. A graph that contains a Hamiltonian cycle is called a Hamiltonian graph.
Cette page est générée automatiquement et peut contenir des informations qui ne sont pas correctes, complètes, à jour ou pertinentes par rapport à votre recherche. Il en va de même pour toutes les autres pages de ce site. Veillez à vérifier les informations auprès des sources officielles de l'EPFL.
Discrete mathematics is a discipline with applications to almost all areas of study. It provides a set of indispensable tools to computer science in particular. This course reviews (familiar) topics a
This course offers an introduction to control systems using communication networks for interfacing sensors, actuators, controllers, and processes. Challenges due to network non-idealities and opportun
The course aims to introduce the basic concepts and results of modern Graph Theory with special emphasis on those topics and techniques that have proved to be applicable in theoretical computer scienc
In the mathematical field of graph theory the Hamiltonian path problem and the Hamiltonian cycle problem are problems of determining whether a Hamiltonian path (a path in an undirected or directed graph that visits each vertex exactly once) or a Hamiltonian cycle exists in a given graph (whether directed or undirected). Both problems are NP-complete.
NOTOC Acyclique graphe ne contenant pas de cycle. Adjacence une liste d'adjacence est une structure de données constituée d'un tableau dont le -ème élément correspond à la liste des voisins du -ème sommet. Adjacence une matrice d'adjacence est une matrice carrée usuellement notée , de dimensions , dont chaque élément est égal au nombre d'arêtes incidentes (ayant pour extrémités) aux sommets d'indices et (pour un graphe simple non pondéré, ). Dans le cas d'un graphe pondéré, chaque élément est égal à la somme du poids des arêtes incidentes.
thumb|Une des solutions du problème ouvert. Le problème du cavalier (ou encore polygraphie ou algorithme du cavalier ou cavalier d'Euler) est un problème mathématico-logique fondé sur les déplacements du cavalier du jeu d'échecs : un cavalier partant d'une case quelconque doit visiter chaque case sans y repasser. Si le but est généralement de parcourir toutes les cases du plateau avec un cavalier, une variante a été étudiée au Moyen-Orient médiéval où la pièce alterne entre un mouvement de cavalier et un mouvement en diagonale .
Examine les problèmes de NP, la coloration des graphiques, l'optimisation des chemins et les distinctions de complexité computationnelle dans les classes P et NP.
, ,
. High-resolution simulations of particle-based kinetic plasma models typically require a high number of particles and thus often become computationally intractable. This is exacerbated in multi-query simulations, where the problem depends on a set of para ...
AMER MATHEMATICAL SOC2023
,
The increasing availability of Massive Open Online Courses (MOOCs) has created a necessity for personalized course recommendation systems. These systems often combine neural networks with Knowledge Graphs (KGs) to achieve richer representations of learners ...
Understanding epidemic propagation in large networks is an important but challenging task, especially since we usually lack information, and the information that we have is often counter-intuitive. An illustrative example is the dependence of the final siz ...