Time travel is a common theme in fiction, mainly since the late 19th century, and has been depicted in a variety of media, such as literature, television, film, and advertisements.
The concept of time travel by mechanical means was popularized in H. G. Wells' 1895 story, The Time Machine. In general, time travel stories focus on the consequences of traveling into the past or the future. The central premise for these stories often involves changing history, either intentionally or by accident, and the ways by which altering the past changes the future and creates an altered present or future for the time traveler upon their return home. In other instances, the premise is that the past cannot be changed or that the future is predetermined, and the protagonist's actions turn out to be either inconsequential or intrinsic to events as they originally unfolded. Some stories focus solely on the paradoxes and alternate timelines that come with time travel, rather than time traveling itself. They often provide some sort of social commentary, as time travel provides a "necessary distancing effect" that allows science fiction to address contemporary issues in metaphorical ways.
Time travel in modern fiction is sometimes achieved by space and time warps, stemming from the scientific theory of general relativity. Stories from antiquity often featured time travel into the future through a time slip brought on by traveling or sleeping, or in other cases, time travel into the past through supernatural means, for example brought on by angels or spirits.
Time slip
A time slip is a plot device in fantasy and science fiction in which a person, or group of people, seem to travel through time by unknown means. The idea of a time slip has been used in 19th century fantasy, an early example being Washington Irving's 1819 Rip Van Winkle, where the mechanism of time travel is an extraordinarily long sleep. Mark Twain's 1889 A Connecticut Yankee in King Arthur's Court had considerable influence on later writers.
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Fiction is one of the laboratories that architecture uses for its tests. This should not come as a surprise, since architecture has always been a "science of fiction". The studio holds by elii [archit
Fiction is one of the laboratories that architecture uses for its tests. This should not come as a surprise, since architecture has always been a "science of fiction". The studio holds by elii [archit
Fiction is one of the laboratories that architecture uses for its tests. This should not come as a surprise, since architecture has always been a "science of fiction". The studio holds by elii [archit
Une fiction est un espace plus souvent imaginaire que réaliste qui peut servir de cadre pour le récit d'une histoire. Les personnages qui y sont décrits sont dits « personnages fictifs ». Une œuvre de fiction peut être orale ou écrite, du domaine de la littérature, du cinéma, du théâtre ou de l'audiovisuel (la radio, la télévision, le jeu vidéo et voire d'autres formes qui se développent sur internet). Pour les contes ou le médiéval fantastique (heroic fantasy), il ne s'agit pas pour le lecteur/spectateur de croire temporairement en la véridicité des faits présentés.
La Machine à explorer le temps (titre original : The Time Machine: An Invention) est un roman court de science-fiction, publié en 1895 par H. G. Wells (Royaume-Uni). Il est considéré comme un classique du genre sur le voyage dans le temps. Londres, à l'extrême fin du . Dans la maison d'un savant, un groupe d'amis écoute celui qui prétend être le premier voyageur du temps narrer ses aventures. Le voyageur du temps commence son récit en décrivant le monde de l'an . La Terre est habitée par les Éloïs, descendants des hommes.
Le voyage dans le temps est un des grands thèmes de la science-fiction, au point d’être considéré comme un genre à part entière. L’idée d’aller revivre le passé ou de découvrir à l’avance le futur est un rêve humain causé par le fait que l’être humain avance dans le temps de manière permanente, mais irréversible (et, à l’état de veille, apparemment de façon linéaire). La première mention d’un voyage dans le temps serait le personnage de Merlin l’Enchanteur dans le cycle arthurien des chevaliers de la Table ronde, qui visitait les temps passés.
Explore l'art net, l'instabilité numérique et les identités artistiques dans l'espace en ligne, mettant en valeur des collectifs clés et des exemples d'art blockchain.
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