Splines and wavelets for image warping and projection
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We propose a fully three-dimensional wavelet-based coding system featuring 3D encoding/2D decoding functionalities. A fully three-dimensional transform is combined with context adaptive arithmetic coding; 2D decoding is enabled by encoding every 2D subband ...
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different interaction techniques to alter shape and appearance of 3D point ...
Introduction • point rendering • how adapt point densities? • for a given viewing position, how can we get n points that suffice for that viewer? • how render the points? • given n points, how can we render an image from them? ...
This paper describes an algorithm for generating compact feature-based 3D models of indoor environments with a mobile robot. The emphasis lies on the high performance of the algorithm, its possible incremental use, as well as its wide applicability to a va ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshe ...
Splines, which were invented by Schoenberg more than fifty years ago, constitute an elegant framework for dealing with interpolation and discretization problems. They are widely used in computer-aided design and computer graphics, but have been neglected i ...
We present an explicit formula for B-spline convolution kernels; these are defined as the convolution of several B-splines of variable widths hi and degrees ni. We apply our results to derive spline-convolution-based algorithms for two closely related prob ...
We have developed an algorithm for the rigid-body registration of a 3D CT to a set of C-arm images by matching them to computed cone-beam projections of the CT (DRRs). We precomputed rescaled versions (pyramid) of the CT volume and of the C-arm images. We ...
The LeGall 5⁄3 and Daubechies 9⁄7 filters have risen to special prominence because they were selected for inclusion in the JPEG2000 standard. Here, we determine their key mathematical features: Riesz bounds, order of approximation, and regularity (Hölder a ...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...