Startup

Ozwe

Description

Ozwe is a Swiss-based startup specializing in VR gaming technologies. Their flagship games, Anshar Wars and Anshar Wars 2, offer immersive space shooter experiences where players engage in intense ship-to-ship combat, dodge enemy fire, and defend their mothership against increasing threats. With stunning graphics and a variety of spacecraft to pilot, Ozwe's games provide a thrilling virtual reality gaming experience that has garnered praise for their gameplay mechanics and visual quality. In addition to single-player campaigns, multiplayer modes allow players to engage in PvP battles, co-op missions, and even space racing, creating a dynamic and engaging gaming environment for VR enthusiasts.

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Categories (8)
Video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.
Topics in aesthetics
Aesthetics (also esthetics) is the branch of philosophy concerned with the nature of beauty and the nature of taste; and functions as the philosophy of art. Aesthetics examines the philosophy of aesthetic value, which is determined by critical judgements of artistic taste; thus, the function of aesthetics is the "critical reflection on art, culture and nature". Aesthetics studies natural and artificial sources of experiences and how people form a judgement about those sources of experience.
Software development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development involves writing and maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through the final manifestation, typically in a planned and structured process often overlapping with software engineering.
Aesthetics
Aesthetics (also esthetics) is the branch of philosophy concerned with the nature of beauty and the nature of taste; and functions as the philosophy of art. Aesthetics examines the philosophy of aesthetic value, which is determined by critical judgements of artistic taste; thus, the function of aesthetics is the "critical reflection on art, culture and nature". Aesthetics studies natural and artificial sources of experiences and how people form a judgement about those sources of experience.
Computer engineering
Computer engineering (CoE or CpE) is a branch of electronic engineering and computer science that integrates several fields of computer science and electronic engineering required to develop computer hardware and software. Computer engineers require training in electronic engineering, computer science, hardware-software integration, software design, and software engineering. It uses the techniques and principles of electrical engineering and computer science, and can encompass areas such as artificial intelligence (AI), robotics, computer networks, computer architecture and operating systems.
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Related concepts (25)
Multiplayer video game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity.
Game mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics.
Cooperative video game
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the internet. Co-op gameplay has gained popularity as controller and networking technology has developed.
Game design
Game design is the process of creating and shaping the mechanics, systems, and rules of a game. Games can be created for entertainment, education, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Arising alongside video game development in the 1980s, the term gameplay was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms.
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Related courses (9)
CS-444: Virtual reality
The goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-ac
HUM-380: Video games and gamification
Ce cours propose d'acquérir des compétences en création de jeux vidéo, en invitant les étudiant·e·s à mettre leurs connaissances au service d'un projet collectif de ludification (gamification) d'un co
MSE-352: Introduction to microscopy + Laboratory work
Ce cours d'introduction à la microscopie a pour but de donner un apperçu des différentes techniques d'analyse de la microstructure et de la composition des matériaux, en particulier celles liées aux m
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Related lectures (81)
Action Games and Beat Them All
Explores the concept of 'flow' in action games and the evolution of Beat Them All (BTA) games over time.
First-Person Shooter Evolution
Explores the evolution of first-person shooter games, from 'Wolfenstein 3D' to modern titles like 'Overwatch'.
Expectation Maximization and Clustering
Covers the Expectation Maximization algorithm and clustering techniques, focusing on Gibbs Sampling and detailed balance.
Noita: Magic Wand Mechanics
Delves into the mechanics of magic wands in Noita, exploring spells, mana, and strategic choices.
Gibbs Sampling: Simulated Annealing
Covers the concept of Gibbs sampling and its application in simulated annealing.
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Related publications (15)

Exploring Spatial Perspective Taking in Human-Robot Interaction

Elmira Yadollahi

Humans often rely on their perspective taking skills to thrive within the world's complex relations and connections. An adequate understanding of others' spatial perspectives can increase the quality of the interaction, not only perceptually but also cogni ...
EPFL2021

Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena

Ronan Boulic

Over the past few years scientific research has opened up to the idea of using digital games for human-based studies. Fields such as Neuroscience, Medical and Affective Computing are currently using games to study human-based phenomena. Even though a vast ...
2020

Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young

Pierre Dillenbourg, Friedhelm Christoph Hummel, Wafa Monia Benkaouar Johal, Maximilian Jonas Wessel, Ayberk Özgür, Jennifer Kaitlyn Olsen

Background: An increasing lifespan and the resulting change in our expectations of later life stages are dependent on a good health state. This emphasizes the importance of the development of strategies to further strengthen healthy aging. One important as ...
2020
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